The New and Final CSS3 Linear and Radial Gradients Syntax

The specs have always been in a state of flux. But it seems to be decided on the CSS3 linear and radial gradients syntax finally (hopefully). Let’s just discuss the changes and how you’ll need to modify your current/old code accordingly.

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HTML5 Canvas Drawing Lines with Smooth Edges

In the previous post we kicked off with our painting application using HTML5 canvas. If you remember well, we ended up with a basic app where one can easily draw lines or something else with a “pencil” tool. But there was a problem. When drawing different shapes like circles, the lines/curves had jagged edges. They were not smooth or anti-aliased, whatever you want to call them. This article will aim towards solving those issues.

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Calculate Control Point to Make Your Canvas Curve Hit a Specific Point

Creating curves in HTML5 Canvas is usually achieved with quadraticCurveTo() that has 1 control point or bezierCurveTo() that has 2 control points. In some cases, it might be highly desirable to control the point that the curve hits when drawing with quadraticCurveTo. It is pretty simple, but can be a bit tricky. All it requires, is a little formula that we’ll see in a bit.

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Get the Original Width and Height of an Image

If you use the width and height properties of the image node (vanilla Javascript) or use jQuery’s width() or height() function, you’ll get the size that you see in the browser. Getting the actual dimension (native or natural width/height) of the image is actually quite easy. Let’s see how.

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Creating a Paint Application with HTML5 Canvas

Let’s build a simple painting (or sketching) application using HTML5 <canvas> element along with its Javascript API. Although the app will be small, there’s going to be quite a bit of information for intake. So I’ll break the entire process into different tutorials (posts).
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