Optimizing HTML5 Canvas to Improve your Game Performance

So I coded a game this month for the github game compo called “Pappu Pakia“. This is my first HTML5 Game with beautiful graphics by Kushagra. When I was finished with the coding part, it was pretty exciting until I played it a few times when my CPU was busy, then on an old laptop and finally on a mobile device. In all the cases it was laggy, except in the last one where it was super slow. So what do we do now ? Time to Optimize!

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HTML5 Canvas and Friction

So you started moving an object on your canvas by manipulating vx and vy, i.e., velocity on the x and y axis. But then, you just realized that in real world scenarios the speed of an object reduces with time, if there’s no continuous acceleration. Even with an acceleration of X, there will be some friction faced counter-affecting the acceleration.

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Basics of Implementing Gravity with HTML5 Canvas

Gravity

When creating some canvas experiments like a particle emission system or a game, gravity can be a key feature to implement. Figuring out how to implement gravity on an object in terms of coding can be a bit confusing. We’ll try to comprehend it, by putting it into code in a simplified manner. I liek simplicity!

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HTML5 Canvas Drawing Lines with Smooth Edges

In the previous post we kicked off with our painting application using HTML5 canvas. If you remember well, we ended up with a basic app where one can easily draw lines or something else with a “pencil” tool. But there was a problem. When drawing different shapes like circles, the lines/curves had jagged edges. They were not smooth or anti-aliased, whatever you want to call them. This article will aim towards solving those issues.

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